
👋 Oi, mga repapips, Brian Dys here! I love music, photography, and creative stuff like UX design and art. This is a place where I collect my thoughts and works. Apart all these, I’m Jaycelle’s better half and Bryce’s dad. 🥰
One of the items in the reading list is about copying and how it is inherent to design (and child development, actually). As designers, we pride ourselves of our originality — personally, to the point of stubbornness. I recall a period in my career when I avoided looking at other people’s works as inspiration — out of fear of being unoriginal. It was pride, as I retrospect.
Collaboration is key to almost anything one wants to accomplish efficiently. All of us rely on each other even indirectly. Copying is inevitable in a world where no person is an island. Legalities and what your conscience says, that’s a different story.
“Really, you’re giving it away for free?” A mentee uttered in surprise (pertaining to a solicited advice). Perhaps our session provided her with some nuggets of wisdom (as it should be). I could imagine lightbulbs flashing in her mind as we discussed about her career.
“This is also how I got them through the years,” I said, “for free”.
To all the generous folks out there sharing their thoughts, resources, and anything that helps anyone, I’m also paying it forward.
I liked the style of the copying article so I replicated it in the “Libre Sakay!” graphic design. If you would like to spin it out yourself, feel free!
However, the hindsight bias can be a barrier to rational thinking, and it can reduce our ability to learn from experience. If we always think we correctly predicted an outcome, how can we draw lessons from wrong decisions?
Anne-Laure Le Cunff
Whether you believe that it’s worthwhile or worthless to copy, whether you think that copies are a valuable part of the design community or a scourge, you are using software, hardware, websites and apps that all owe their existence to copying.
Matthew Ström
The solution to this problem is simple: have experts trained in interaction design determine the behavior of these devices during the initial design phase. Unfortunately, almost all of the makers of such products confuse interaction designers with software engineers.
Alan Cooper