
👋 Oi, mga repapips, Brian Dys here! I love music, photography, and creative stuff like UX design and art. This is a place where I collect my thoughts and works. Apart all these, I’m Jaycelle’s better half and Bryce’s dad. 🥰
I got FruityLoops 3 to manipulate and produce tracks, good ol’ Winamp 5 to play exported materials and convert files to uncompressed WAV. And now, Audacity to trim and stitch raw materials.
It’s all about SoundThemesâ„¢ wherein sound effects is another layer of the user experience. But that’s not all – it wouldn’t be a theme if the collection of sounds is fragmented. This would be used in all kind of actions and hints in any game or app.
So for this prototype, I used our favorite urine-colored drink – Mountain Dew to collect all sorts of soda can sounds. Using iPhone 4’s Voice Memos app, I recorded all clinks and clanks of the can from full to empty to down the trash can.
Girls and boys, I present to you the raw recording (but that might probably bore you):
So here’s a trimmed and stitched version:
And an electronic version using only the individual sounds of the can: