Hey there! Brian Dys here — I’m a visual and visceral person at heart. Ever since my mom lent me her old film camera, I fell in love with photography. All of my creative musings were exemplified by my second brain, the computer. This journey is a topsy-turvy ride of creative pursuits — from electronic music to UX design.
I enjoy every dull and wild moments of it — yes, this life of mine that I share with a woman named Jaycelle and a boy named Bryce. Take a peek into my kaleidoscope!
It’s all about SoundThemes™ wherein sound effects is another layer of the user experience. But that’s not all – it wouldn’t be a theme if the collection of sounds is fragmented. This would be used in all kind of actions and hints in any game or app.
So for this prototype, I used our favorite urine-colored drink – Mountain Dew to collect all sorts of soda can sounds. Using iPhone 4’s Voice Memos app, I recorded all clinks and clanks of the can from full to empty to down the trash can.
Let me hear!
Girls and boys, I present to you the raw recording (but that might probably bore you):
So here’s a trimmed and stitched version:
And an electronic version using only the individual sounds of the can: